MAP25: Cabracan 1024 (Claustrophobia 1024)

MAP25: Cabracan 1024 is the twenty-fifth map of Claustrophobia 1024. It was designed by Brett Harrell (Mechadon), and uses the music track "Crushed Hope" by James Paddock (Jimmy).

Essentials
As the level starts there are a number of imps and zombies behind you, including chaingunners on Ultra-Violence (UV) and Nightmare (NM) skill levels. Take the armor (or megaarmor on UV and NM) to your left, then walk east to collect a shotgun before heading north up some steps to drop into the courtyard below. Take the yellow keycard in the north-west corner and kill the demons/spectres that teleport in, then use the lift underneath the steps you just climbed to get back up to the floor above. Walk east through a doorway and kill any chaingunners and lost souls/cacodemons waiting in the corridor, then use the lift at the north end to go up to a super shotgun and a yellow key door.

Open the door and kill the monsters waiting behind it, including one to four mancubi that teleport in, then flip the switch at the east end of the walkway to go down to a small chamber with a rocket launcher and a button. Press the button then ride the lift back up to the walkway and go to the room at the west end, which has a silver grid floor, to press a second button; this will lower the blue keycard, which you can reach by walking through the nearby door. With the blue key, go back to the starting point and open the lift door here to reveal two demons along with (depending on skill level) a Hell knight, baron of Hell or arch-vile. Kill them along with two cacodemons and/or pain elementals that teleport behind you, then go back to the courtyard and look through the now-open door in the west wall to see a switch that will open two walls directly above you; as soon as you flip the switch, turn round to kill a monster that appears behind you. Go back up to the lift door and pass through it again, then head straight forward down some steps to find the red keycard.

Taking the red key opens the bars next to it, leading back to the courtyard. Go through and kill the demons/spectres that teleport in, then press the button underneath the bridge to open the door in the south-west corner, at the top of the steps. Climb the steps and press the skull switch at the top to lower it, revealing a baron (or arch-vile on Hurt Me Plenty or higher) that will teleport outside when it is alerted, then press a second skull switch in this room before going back to the yellow key door. When you go through the door it will close behind you, leaving you to fight a spiderdemon and cacodemons that have appeared on the lawn ahead; use the room with the grid floor as cover. A switch will eventually open in this room that you can flip to re-open the doors leading back to the courtyard, as well as the exit door east of the starting point. Go to that door to confront two knights and/or barons, then go down the steps behind them to end the level.

Other points of interest
Leaving the playable area by any means, such as an arch-vile jump, will cause an unseen crusher to drop on some voodoo dolls and kill you.

After getting the red key, go back to where you found the blue key and flip the switch here. A pillar in the north-east corner of the courtyard, holding a plasma gun, will lower.

Secrets

 * 1) To the right of the red door in the lower courtyard, there is a computer panel in the wall. Pressing 'use' on it will cause it to open up, revealing a switch. Press it, and a supercharge will appear in the courtyard behind you. (sector 1075)
 * 2) Pressing this same switch will reveal a small opening in the corridor that houses the super shotgun, exposing a BFG9000. (sector 1225)

Bugs
A spectre (Thing 361) and two stimpacks (542 and 543) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Things
This level contains the following numbers of things per skill level: